I just flew from San Francisco to Singapore. I have a confession. On this trip I did something that I never did before- I brought my Sony PlayStation Portable with me… and I played it in public on the plane! I never brought my PSP with me on a trip. The main reason I don’t bring it is because I like to work on airplanes. But, to be completely honest, I think a secondary reason I don’t bring it might be because of image. I’m generally not an image-conscious person, but have you ever seen a 30-something (okay, closer to 40-something) year old professional woman in business class on an airplane playing with a PSP?

Actually, I decided to play around with the image of a business class flier even more. My airplane left San Francisco at 1:20am, but I had a 9pm hockey game before my flight. So, I decided to try an experiment. I would play in my hockey game, send my gear home with a friend, go to the airport in my sweats, check in, and then shower in the Singapore Airlines airport lounge. Fortunately, my plan worked perfectly and I made it to my seat squeaky clean! After I showered, I decided to travel comfortably in clean sweats rather than my more typical casual business wear.

So, there I was sitting comfortably in business class in my sweats playing my PSP. I think the airline attendants didn’t quite know what to make of me, since I didn’t quite match the image of anyone else in the cabin. However, you might know that Singapore Airlines has outstanding service, and since I have over 100K airline miles this year alone, I think I might get extra-nice service. The workers were great, treating me just like everyone else, even though I looked a bit odd. I got a couple comments since it was hard for them to get my attention to give them my food choices, but they handled me very well.

So, have you ever seen a professional business woman in an airport playing games (other than crosswords and sudoku)? Should I stop this silliness or carry on? Am I an oddball or is the world changing?

Please feel free to leave a URL with your comments.

Alex Vorbau is a true believer of social technology. He uses social technology in all aspects of his daily life and his career, and he even focussed his work blog on Social Technology Innovation. But, he had a bad experience that made him question his beliefs. Take a look at his blog post on Thoughts on Anonymous Cowards. Alex started a legitimate web business with his wife. Someone out there decided that they didn’t like his business, so much that they decided that they would try to sabotage it. They used the very same social web technologies that Alex develops, but they used it against him, and, they hid behind the anonymity of the internet to do it. This really is an example of social web technology gone bad.

I love how social web technology gives everyone a voice. I love that people can publish information with the click of a button. I love that people can post comments, both positive and negative, about what they read. I love the rich world-wide user-generated information pool that social web technology creates. And, I love that I can contribute to it with my own comments and my own blog posts. But what do we do when people abuse the freedom that social web technology has given them?

The social web world is an amazing self-governed community, self-governed by writers and readers. If I am honest in my posts, I feel I am rewarded by appreciation from blog readers. If I am dishonest in my posts, I feel I will get corrected by the blog community. And, if I admit to and correct my errors, I feel the community will forgive me and allow me to rebuild my credibility. I think blogging teaches you to be open, honest, and thoughtful. While as a blogger I am open about my identity, I actually like the fact that blog readers can post comments anonymously, especially when it helps them be honest about something they feel deeply about and can’t express openly.

But what do you do when anonymity gets abused? What do you do when anonymous cowards attack well-meaning people?

Do we start developing social web technologies that don’t allow anonymity? Do we start developing tools that limit or inhibit information sharing? Do we start developing tools to police the abusers?

I can’t help think about the amount of social web innovation that is lost by attacking and demotivating well-meaning social web users and social web innovators. I wonder if the anonymous cowards realize the impact of what they are doing. What should we do?

What size audience do you need to stick with a new idea, a new tool, or a new hobby?

An audience of zero. There are things that I do for an audience of zero. I do them for myself, and I do them no matter what. I enjoy doing them so much or find them so valuable that they don’t require any audience. If everything around me fell apart, I would still do them. For example, my research falls into this camp. If the world came tumbling down around me, I could happily keep myself occupied with a few programmable mobile devices that I could develop into a little video streaming system.

An audience of one. There are things that I do for an audience of one. Social networking tools like Facebook are an example. I started using Facebook as “research” to see what it was all about. But, I kept using it because I had an audience of one, my sister, who cared about seeing what I was experiencing when I was away on trips. Now I have a small community of friends on Facebook who update their status as they travel and post pictures now and then. I’d say we’re casual users. But it’s interesting that it took an audience of one to make me stick with it long enough to build up my little community.

An audience of few. There are things that I do for an audience of n, where n is somewhere between 1 and 100. Blogging falls into this camp. I am very pleasantly surprised when I find out that someone reads my blog and finds it valuable. I don’t need a huge audience, as it is more important to me that it touches a few people more deeply. (A big thanks to those of you who have read this far!)

An audience of many. Then, there are things that someone might do for an audience of N, where N is very very large. Personally, I can only think of a couple things I do that fall in this camp. For me, I do my research for myself, but I would love to get some of my and my lab’s technologies into the hands of the world! But some people may have many things in this list. For example, Guy Kawasaki is not shy about saying that he’s trying to climb the ranks on Technorati, which requires a large audience and lots of links. (Guy- Here’s your link!)

People are different, and the audience you want or need for the things you do is a very personal thing. Some people need an audience, others don’t. This is not good or bad or better or worse… just different. Also, your desired audience size may change over time as you gain more confidence in what you can do and how many people you can impact. For example, Guy knows he can change the world so he probably lives in the domain of N!

What size audience do you want or need for the different things you do?
What things do you do for an audience of zero?
What things do you do for an audience of 1, few (n), or many (N)?
Do you have examples where your desired audience size has changed over time?

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Last week I was on a panel on “HCI for Multimedia Communications” at the ICME 2007 conference in Beijing. The organizers and panelists were as follows:

Title

  • HCI for Multimedia Communications

Organizers

  • Qiong Liu, FX Palo Alto Laboratory, USA
  • Zhengyou Zhang, Microsoft Research, USA

Panelists

  • Zhengyou Zhang, Microsoft Research, USA
  • Tom Huang, University of Illinois at Urbana-Champaign, USA
  • John Weng, Michigan State University, USA
  • Susie Wee, Mobile & Media Systems Lab, HP Labs
  • Arnold Smeulders, University of Amsterdam, the Netherlands
  • John Smith, Watson Research Center, USA

We kicked off with each panelist stating their position on the topic, and then went into Q&A with the audience. The panelists contributed a variety of perspectives and the audience raised many interesting questions. Below are a few of my thoughts that I shared in the discussion.

Coupling experience with technology: When we think about multimedia communication, we should start from the user experience, and then think about the technology to enable it. There should be a close coupling between experience design and the enabling technologies.

Existing communication experiences: Technology can recreate existing communication experiences in situations where it is not possible. For example, technology can recreate effective face-to-face conversations for people who are geographically distant, as in HP’s Halo virtual collaboration system.

New communication experiences: Technology can also be used to enable new comunication experiences for people. For example, instant messaging, blogging, photo sharing, and social networking are examples of new types of communication experiences that did not exist without the enabling technology.

Experience- Many simultaneous communication threads: HCI for multimedia communications should consider the new ways that people communicate, and specifically account for today’s multitasking world where many communication threads are used simultaneously. For example, it is common for people to be reading email, browsing the web for research, getting instant messages, and getting phone calls simultaneously.

Experience- Share experiences instantly: As I was in Beijing, I constantly took photos and uploaded them to Facebook for my friends and family to see. They were able to share my Beijing experience while I was still there. We take this capability for granted today, but note that this was not so easy to do a few years ago.

Experience- Anyone can publish instantly: On top of sharing photos instantly, I can also publish instantly with my blog. In other words, I can create a publication at the click of button for the world to see without asking anyone for help or permission. This has a few implications:

  1. I can publish on a wide variety of topics. At one time, I imagined all my publications would be technical. Now I have publications called “Blogging on the Beach”, “Team sports and work”, and “Top 10 Tips for How to Talk in Groups”.
  2. Since so many people like me can publish instantly, there is information overload and a lot of irrelevant information out there.
  3. On the other hand, the fact that there are so many publishers greatly increases the chance that there is something out there that is useful to you and perhaps written by someone who shares your perspective or background.

People tag and vote: We are in a world of too much information and a scarcity of attention, so the question is how do you find what you want. Search and analysis are important. Tagging and voting can help. So, the advice for multimedia communications HCI is to use the proper balance of analysis and user feedback. Don’t spend too much time analyzing if you have a situation where you can just go out and ask for user feedback. Since we are now in a world where people can tag and vote, use it when appropriate!

Measure quality of multimedia communications HCI by usage: Since there is a scarcity of attention, I think the best way to measure quality in multimedia communications HCI is by measuring usage. My advice is to build prototypes, attract users, and study their usage. You will learn a lot by doing this, including what is important, what are you missing, and what are users interested in.

How do we measure quality in multimedia communications HCI? Quality metrics should consider the multi-session nature of the communication experience that exists today.

How do we measure quality in multimedia communications HCI? Build prototypes. Attract users. Track usage (e.g., google analytics), user feedback (e.g., diggs), and quantitative metrics (analysis).

What will be an ideal interface for multimedia communication? An ideal interface will be simple, intuitive, and easy to use. You shouldn’t need to read a manual to figure out how to use it.

Should the ideal interface have intelligence behind it? Only if it has predictable behavior. The interface must be predictable so users can learn to use it.

Should the interface have a human form? Not always. An HCI system for medical surgery should not have a false human interface.

What are your thoughts on the topic of HCI for multimedia communications?
Did you attend the panel discussion? If so, what did you think of it?
What advice do you have for the panel organizers and panelists?

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Communication is a person-to-person interaction. Communication involves one person conveying a message and another person interpreting the message. This can be done by talking/listening, gesturing/seeing, and writing/reading. Technology makes it possible for people to communicate even when they are far apart.

Sqchen raised some interesting points in his comment on my post on today’s communication experience. He observed that communication uses the senses of sight and sound and asked what senses will be used next. He raised the possibility of having a communication chip implanted in you brain that allows you to automatically communicate with other people through their communication chips “without bothering our eyes”, or more generally, without bothering our senses.

This makes me think about a few questions are:

  • Are we communicating if we bypass our senses?
  • Is communication about the information or about the experience?
  • What do you gain or lose if you communicate with communication chips instead of natural human senses?

Take a minute to think about your answers to the questions……….

OK, here’s my take on the three questions- in reverse order:

What do you gain or lose if you communicate with communication chips instead of natural human senses?
If we communicated through communication chips instead of human senses:

  1. We would be able to convey factual information more quickly and accurately.
  2. We would be able to convey visual thoughts more easily and accurately. I’m specifically calling out visual information because pictures can be hard to describe in words, so this would be a great advantage.
  3. We would not be able to convey or interpret feelings. Could a communication chip convey feelings and experiences? (I don’t know how human senses relate to human feelings.)
  4. We would lose the deep understanding that occurs when you think through and discuss a topic for a long time. Could a communication chip provide deep understanding?
  5. We wouldn’t have to work at formulating words around our thoughts. My thoughts could be zapped over to the other person, including the visual imagery that I have in my head. In fact, this would be very helpful for me right now since I’m in the design stage of a kitchen remodeling project– this involves a lot of visualization and communication.
  6. We would lose the learnings we get from going through the thought process of figuring out how to effectively communicate an idea. Thinking about how to communicate an idea, for example, when giving a presentation, leads to deeper thought and understanding. Could a communication chip instill deeper thought and understanding?
  7. We would lose the person-to-person experiences that we get when spending time together. The person-to-person experience allows you to get to know each other, to get to know how well you get along with each other, how well you can brainstorm together, and how well you can work together.

Is communication about the information or about the experience?
I think conveying information is just one aspect of communication. I think a bigger part of communication lies in what you gain from the experience, such as gaining a deeper understanding from discussing different aspects of the topic and in getting to know the other person. I think human senses and intuition are a big part of communication.

Are we communicating if we bypass the senses?
In conclusion, at this point I’d say No. If we bypass our senses and use a communication chip to to communicate, we would be able to convey information, but we would not be able to communicate.

Well, that was my first take. I’d love to hear your thoughts on these questions! 

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Alex wrote a very interesting post on sharing our lives in little pieces. He talks about how various new web technologies allow us to share pieces of our lives in different ways. Alex really captures the way I feel about social web tools such as blogging and Facebook- I feel that they give me a place to share a glimpse of my life that I might not have shared otherwise, and they let me do it easily. Blogging lets me share my thoughts through casual posts and Facebook lets me share my travels through casual photos.

This got me thinking about how far we’ve come with today’s web technology and about how easy it is to communicate and share. It reminded me of my childhood memories of how my mom shared her new life in America with her parents who were back in Korea. My mom and dad were born and raised in Korea, and moved to the US after college in the 1960s. In those days, international travel was expensive and seldom done, international phone calls were expensive and seldom used, and pictures took days to get developed… and you had to wait until you finished the roll of film to get it developed! So, my mom communicated with her parents by writing letters and sending them through “air mail”.

I remember my mom sitting in the spot in the living room where the sunlight shined through the windows, with a warm cup of coffee in her hands as she thought about what to write, and then handwriting a letter to her parents on special “air mail” paper, the kind with a red- and blue-striped border. I think she might have been restricted to writing everything on one page. Imagine the adventure of moving to a foreign country at a time when it was hard to communicate back home with your family and friends. Imagine wanting to share stories about your new life in America, your husband’s career, your three kids’ lives, and your adventures about living in a foreign country while learning a new culture and language. Imagine being restricted to a one-page, hand-written letter that takes one or two weeks to get delivered and waiting another one or two weeks to get a response.

Today, I probably travel to Asia more often than my mom wrote letters or called home. I can send an email or publish a blog post that can be read instantly by people around the world at the click of a button. I can snap a picture on my digital camera and share it easily and instantly. I can call my mom and dad from practically anywhere using my mobile phone. Let’s take a moment to celebrate on how far we’ve come!

Now for the next phase. I am fortunate that my friends and loved ones live in places where they can get to a computer and get to the internet, though admittedly they do this with varying degrees of ease and regularity. But, I still know many people who have made the pilgrimmage to a new country but have friends and family in places where they can not connect to the web easily and regularly and in a cost-effective way.

Where are these people who can’t get connected easily in a cost-effective way?
What can we do to help them get connected?
If we look ahead a few years, how will they be connected with the rest of the world?

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I’m a guitar hero!

Well, okay, maybe I’m not a guitar hero. But I kind of feel like one when I play Guitar Hero II on my Xbox 360.

For those of you who are not familiar, Guitar Hero II is one of the latest crazes in gaming. It’s a game made by Red Octane and it runs on the PlayStation 2 and Xbox 360. Like the Nintendo Wii, it seems to have achieved the ultimate balance of being loved by hardcore gamers and casual gamers, while also appealing to non-traditional gamers, thus expanding the gaming segment. People say it’s a great party game. And, hardcore gamers are saying that their spouses and significant others who never touch games are actually having a great time with it. I can definitely see why. I love it, and as I play I start to wonder what it takes to design great games…

Guitar Hero basics

You have a plastic guitar with one strummer and 5 color-coded frets. The game has loud music and cheering fans. A stream of notes runs down the screen in the form of 5 color-coded circles that light up according to the song. The goal of the game is to press the appropriate color-coded frets and strum at the same time that the color-coded circles cross a line. Every time you hit a note, you get a guitar sound.

It sounds simple, but it’s not easy. The notes can stream at you pretty quickly, and you can set the difficulty level to make it as challenging as you like. At the more difficult levels, the speed of the notes and the finger combinations can get pretty tricky… and your fingers can quickly end up in knots!

Fun and excitement

Red Octane knows how to make the game fun! When you hit a note, the color-coded circle explodes in a really satisfying way. The little explosion makes you feel good! Also, I said that when you hit a note you get a guitar sound. Well, it’s not just any guitar sound; it’s what I call a Digitally Fortified guitar sound. In other words, when you hit a note, you are rewarded with the digitally fortified guitar sound that the guitarists from Van Halen, Cheap Trick, the Police, and Motley Crue would have made. Yeah! As I play, I get so immersed that I forget I have a plastic guitar with no strings and I actually believe that I’m playing the digitally fortified music!

Guitar Player or Guitar Hero?

Now, it’s one thing to be a guitar player, but it’s another to be a guitar hero! What’s the difference? The fans! As I play a song, my fans move from cheering to booing, depending on how well I’m playing. If I really screw up, then they boo me more and more and eventually they just throw me off stage. If I’m jamming and I’m hitting all the notes, my fans get louder and louder and they really cheer me on. If I get through enough songs, they even ask me for an encore! And, of course, I’m always playing to a standing room only crowd. Hey, when you’re good, you’re good! What can I say?

Simplicity of design

Now to the main point of my post. I played a lot of music when I was a kid, and I even played the guitar for a year. I have to say, though, if you asked me to design “Guitar Hero”, I probably would have ended up with “Learn how to play the guitar with Susie Wee”. Hmmm, not very exciting. So, let’s dig a little deeper.

What are the key characteristics that make the game fun?

  1. It’s challenging. You can adjust the difficulty level. You can turn it down if it’s too hard, and you can turn it up if it’s too easy.
  2. It’s rewarding. If you play well, you get Digitally Fortified guitar sounds and loud cheering fans!
  3. It’s immersive and exciting. You won’t be daydreaming as you play this game. You’ll get booed off stage when you’re not up to par, but you’ll get standing ovations and be asked for encores when you’re at your best!
  4. It’s skill-based. As you play, you increase you skill and your abilities. And, you can tell when you’re getting better.
  5. It’s simple and intuitive. You can just pick up the guitar and figure out how to play. All you have to do is fret and strum. Yep, that’s all there is to it. ;)

The first four all make sense. I find the last one to be very tricky. How do you design a game that is simple and intuitive enough to play, and yet has all the challenge, reward, and excitement to make it fun?

The thing that I find really fascinating is how they abstracted the guitar. As I said, I grew up playing music and I played the guitar for a year. I probably would have made 4 or 5 or 6 strings, not just one strummer. I probably would have used music notes, not just color-coded circles streaming down the screen. I probably would have started you with baby songs to make it easier, which would have made it less interesting for you. I probably would have taught you how to read music, and you might be pretty good at reading music after getting to the more advanced levels…

But, in all reality, my game wouldn’t have been so fun, so you probably never would have heard of it, and you never would have paid $90 bucks for it, and even if you did somehow get it to it you probably would have gotten bored before getting to the higher levels.

I would have made it too much like the real thing. I wouldn’t have abstracted out enough things to make it broadly accessible to the public. I don’t think I would have come up with the Digitally Fortified guitar sounds! I don’t think I would have gotten so serious about designing in the digital cheering fans! (But I love my digital cheering fans!)

Well, the good thing is that I know that “making fun games” is not my calling. So, I’ll just keep on building the technology enablers… And I’ll let the game developers make the fun games for the masses!

I’ll just be the Guitar Hero! Rock on!!!

p.s. I don’t mean to mislead you. I have somehow become a Guitar Hero, without being a Guitar Player. (They are not the same!) And, I didn’t say I was a good Guitar Hero. But, my digital fans seem to love me none the less.

Questions:

What do you think of Guitar Hero?

How would you have designed Guitar Hero?

If you’re a musician, what would you have abstracted out? What would you have left in?

How do you make a fun game in an area that you know too much about?

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I was in New Orleans earlier this week to attend an IEEE editorial board meeting. I landed at 11pm on Sunday, and my meeting was at 11am on Monday, and I was flying out at 5pm on Monday. So, my only free time to see New Orleans was Monday morning before 11am. My colleague/friend from Singapore was also in town for the meeting, so we got up early and went to Café Du Monde for their piping hot beignets and chicory coffee… Yummmm!!!

After we finished our delicious beignets and coffee, we went to the shop across the street to buy touristy souvenirs. Since my colleague and I are both of Asian descent, we got into a big, rowdy fight over who will pay. We raised our voices, threw our elbows to block each other out, and vigorously waived our credit cards… each of us hoping that one of the two shopkeepers would take our credit card and put the fight to an end.

The shopkeepers were two little hometown ladies who probably spent their entire lives in New Orleans. They just sat there with stoic looks on their faces, watching the two of us as we took turns jumping around making our arguments and duking it out. They sat very still and quietly as they watched us, with just their eyes shifting from me to my colleague and back as we made our points. My biggest argument was that I’m from the US and my colleague is from Singapore, and since we were in my country I was the host and I should pay. I thought this was a really good argument and I was sure I had the fight in the bag.

Finally, the referees, I mean shopkeepers, had to declare the outcome. One of the little ladies spoke with a booming southern drawl, “The man pays!”, or more accurately, “The maaaaaannnnnn paaaayyyyyyyzzzzzzz!”. As soon as she said it, the other woman started nodding her head in violent agreement and said in an equally booming southern drawl, “Yeeesssssssss. The maaaaaaannn should paaaaayyyy!”. I was stunned. I tried my arguments one more time, but I realized it was pointless and I had to declare defeat. My colleague won and paid for the t-shirts. They wouldn’t even touch my credit card.

I was absolutely stunned at the simplicity and decisiveness of the answer. I grew up in a small town in Western New York, but since then I spent 10 years in Boston and now 10 years in Silicon Valley. I have a decent salary and some management authority, so naturally I insist on paying for things quite often, and I often win. So, when the woman boomed “The man pays!”, it really caught me by surprise and reality hit me like a ton of bricks! I suddenly realized I was in the south. I suddenly realized that much of the world is not like me and my Silicon Valley friends and globe-trotting colleagues. And I suddenly realized how much of an anomaly I am compared to much of the world.

Then, I began to wonder… what kind of mobile and media technology would these people actually use? What kind of user experience would it have to deliver to be useful to the two little ladies in the little shop? What kind of service would it have to provide? How much, or more accurately, how little would it have to cost for them to buy it? Hmmmm….

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I’m on an airplane between Seoul and San Francisco as I make my way home back from Shanghai. I’m not on any airplane… I’m on Singapore Airlines. I’m not in any seat… I’m in the “new business class” which boasts the largest business class seating pod in the world. (On my last trip on this flight I was in coach and walked by these pods with envy… now I’m thrilled to be sitting in one.)

Back to the point. Singapore airlines has a mini-computer at each seat along with a Sun’s Star Office suite which includes a word processor, so I thought I’d try blogging on an airplane using the setup. By the way, all the seats including coach have this.

So, what’s the experience like… This is actually do-able if you’re on a mission to use it (like I am). The keypad is not so great, since it is actually a gaming handset with a keyboard thrown in the middle, so I can’t hold it on both sides and instead I have to grab it from above and below. Actually, as I use it more I realize that I can hold it vertically and type… hmmm… interesting!

The keypad doesn’t seem to have backward and forward arrows to navigate through the text, so I can only move the cursor with the mouse. That’s a bit annoying.

The screens in Singapore Air are quite which is very good for the experience.

You transfer the file through a USB stick as a word file. I took a look on my laptop and it worked! (Phew!)

Unfortunately they freeze it every time they make announcement, which is understandable, but annoying when they make the same announcement in three languages.

I am saving often, as I’m afraid that they will suddenly turn off the entertainment system without too much warning. Actually, they will provide plenty of warning but I will keep typing as long as I can.

Overall, I’d say it works!

I’ll do it again. It’s nice to get into the paradigm of not having to bring your computing device with you and using the computing that’s provided by your environment.

Just touched down… gotta run!

Note: System is still working through taxiing! Now that I landed, it’s time to switch to my iPAQ to check email…

Written on Friday, April 11, 2007 on a Singapore Airlines flight between Seoul and San Francisco.  Left in its original, un-edited form.

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Some researchers in my lab did an interesting study on how people use mobile video. I often share the results of this study in my presentations to stress the importance of coupling experience and technology.

One of their findings was that people like to “watch mobile video in bed”.  Alex Vorbau writes:

People watch mobile video in bed. We were surprised by this and we weren’t looking for it. We asked people if they watched mobile video at home. Again and again people told us that they watched their mobile devices in bed, usually before going to sleep. Some wanted to be near their spouses who were watching something else on TV. Some just wanted to watch something quick to relax.

Needless to say, this sound bite usually sparks an energetic discussion in my presentations. Well, it does in the US and in Europe. But, I often get a puzzled look with Asian audiences. One of my researchers in Japan helped me understand why.

US: In the US, many people sleep on their bed at night and treat their bed like a couch during the day. Kids play on the bed. Adults read in bed. In college dorm rooms, the bed is used like a couch and students hang out on the bed. So, the statement that people like to “watch mobile video in bed” is at first surprising, but then understandable.

Japan: Traditional Japanese households are different. Traditional Japanese households are small and have futons instead of beds (though the use of western-style beds is increasing). Japanese futons are thin mattresses that people sleep on at night and fold up and put away during the day. So, the observation that people like to “watch mobile video in bed” doesn’t make sense to most Japanese people. Actually, the concept of “kids playing on the bed” doesn’t seem to make much sense to them either.

We did our mobile video study in the US and the UK. As you can see, we need to do a separate study in Japan! This shows the importance of working globally and understanding the user experience by culture and geography.
 
How does the idea of “watching mobile video in bed” fit within your country or culture?  How well do you think this will apply in different regions?  How about in other countries in Asia other than Japan?  For those familiar with Japan- Does this characterization of bed/futon usage sound right?

India (contributed by rkrish67): In some of the space constrained cities in India (like Mumbai), I have seen people use futons. There is also the folding sofa that converts to a bed at night and back to a sofa during the day. Then there is the single cot that doubles up as seating during the day and as a bed during the night. In most cities, space is not such a problem and people have beds much like in the US. However, most adults do not read in the bed (some parents discourage this habit in childhood fearing it might affect the childs eyesight). Eating while seated on the bed is also discouraged. Some people in cities have televisions in their bedrooms which means people are not averse to watching video lying on bed. Overall, I think India might be closer to Japan in that people do not treat their beds as couches.

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